Gamification in Auditing and Accounting Education: A Systematic Literature Review
Keywords:
gamifikasi, pendidikan akuntansi, audit, keterlibatan siswa, hasil pembelajaranAbstract
Abstract: This review aims to systematically synthesize empirical evidence on the use of gamification in auditing and accounting education, focusing on its impact on student motivation, engagement, and learning outcomes, while identifying research gaps and future directions. A systematic literature review was conducted, drawing from over 170 million research papers indexed in major academic databases. The review followed PRISMA guidelines, screening 949 identified papers, with 50 included for in-depth analysis. Gamification generally enhances motivation, engagement, and learning outcomes in accounting and auditing education. However, its effectiveness depends on careful design, alignment with learning objectives, and consideration of student diversity. Challenges include resource constraints, technical barriers, and inconsistent results across contexts.
Abstrak: Tinjauan ini bertujuan untuk mensintesis secara sistematis bukti empiris tentang penggunaan gamifikasi dalam pendidikan audit dan akuntansi, dengan fokus pada dampaknya terhadap motivasi, keterlibatan, dan hasil belajar mahasiswa, sekaligus mengidentifikasi kesenjangan penelitian dan arah ke depannya. Tinjauan pustaka sistematis dilakukan dengan menghimpun lebih dari 170 juta makalah penelitian yang terindeks dalam basis data akademik terkemuka. Tinjauan ini mengikuti pedoman PRISMA, menyaring 949 makalah yang teridentifikasi, dengan 50 di antaranya diikutsertakan untuk analisis mendalam. Gamifikasi secara umum meningkatkan motivasi, keterlibatan, dan hasil belajar dalam pendidikan akuntansi dan audit. Namun, efektivitasnya bergantung pada desain yang cermat, keselarasan dengan tujuan pembelajaran, dan pertimbangan keberagaman mahasiswa. Tantangannya meliputi keterbatasan sumber daya, hambatan teknis, dan hasil yang tidak konsisten di berbagai konteks.
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